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Teikitu


Teikitu Gaming System

-: Information

-: Abbreviations

-: Terminology

0: Common

0: Collision

0: Partition

0: Path-AI

1: Input

1: Kernel

2: Collada

2: Lib XML

2: zLib

3: Animation

3: Physics

3: Render

3: Sound

4: Object

4: Set

5: Execute


Download

Every once in a while I get a request to be able to download the source as proper files instead of the online html format for reference. I remind anyone interested to read the copyright notice attached in most of the files individually, a notice that pertains to the entire work. The current state of the code base is one in development, and in heavy development. I am providing the code as-is and there should be no expectations that it will run . The current time line is for me to finish the aggregation and porting of the former three versions of the engine into this new framework by the end of November. I hope to have the engine up and running within 6 months, and a working demo available for all platforms within 8-10 months (currently its October, 2010). If you find any problems with the code, or have additional unit tests or other work you want to contribute, understanding that it will fall under the same copyright restrictions as the rest of the code base, then email me at tgs@andrewaye.com.
A note about the source - the solution and project files are all generated by CMake. I have provided a link to a modified windows executable that should be used when generated Visual Studio project files. Currently it is only tested with Visual Studio 2010, and Xcode. The Xcode projects are having an issue generating working executable but I think this is an unrelated issue. I will post the diffs between the available source and my own version as time permits - but the principal changes had to do with being able to toggle attributes on files that were not exposed by the CMake system at the file scope but only the project scope.

Zip Archive

Cmake