// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Object - Internal.h // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_OBJECT_INTERNAL_H_) #define _TGS_OBJECT_INTERNAL_H_ #include "TgS Object.h" #include "TgS Object - Internal - Type.h" #include "TgS Object - Internal - Data.h" // == Object ==================================================================================================================== // //TgVOID Update_Bounding_Sphere(); //TgVOID Push_ReferenceFrame(); //TgVOID Pop_ReferenceFrame(); //TgVOID Update_Last_Visible_Frame(); // -- Visualization ------------------------------------------------------------------------------------------------------------- // TgVOID tgOB_Visualization__Translation( TgVEC_M_F32_04 ); TgVOID tgOB_Visualization__Rotation( TgVEC_M_F32_04 ); TgVOID tgOB_Visualization__Scale( TgVEC_M_F32_04 ); TgVOID tgOB_Visualization__Axis( CPCU_TgMAT_F32_34 ); TgVOID tgOB_Visualization__Primitive( C_ETgPRIMITIVE ); TgVOID tgOB_Visualization__Light( C_ETgRN_LIGHT_TYPE ); TgVOID tgOB_Visualization__Sound( C_TgSN_INST_ID ); TgVOID tgOB_Visualization__Camera( CPCU_STg2_RN_Cxt_Camera ); #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////