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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
//  »Project«   Teikitu Gaming System (TgS) (∂)
//  »File«      TgS Object - Internal.h
//  »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
//  »Version«   4.0
// ------------------------------------------------------------------------------------------------------------------------------ //
//  Copyright: © 2002-2010, Andrew Aye.  All Rights Reserved.
//  This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification,
//  are permitted provided that the following conditions are met: 
//    Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. 
//    Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following
//      disclaimers in the documentation and other materials provided with the distribution. 
//  Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived
//  from this software without specific prior written permission. 
//  The intellectual property rights of the algorithms used reside with Andrew Aye.  You may not use this software, in whole or
//  in part, in support of any commercial product without the express written consent of the author.
//  There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
#if !defined(_TGS_OBJECT_INTERNAL_H_)
#define _TGS_OBJECT_INTERNAL_H_

#include "TgS Object.h"
#include "TgS Object - Internal - Type.h"
#include "TgS Object - Internal - Data.h"


// == Object ==================================================================================================================== //

//TgVOID                                      Update_Bounding_Sphere();
//TgVOID                                      Push_ReferenceFrame();
//TgVOID                                      Pop_ReferenceFrame();
//TgVOID                                      Update_Last_Visible_Frame();

// -- Visualization ------------------------------------------------------------------------------------------------------------- //

TgVOID                                      tgOB_Visualization__Translation( TgVEC_M_F32_04 );
TgVOID                                      tgOB_Visualization__Rotation( TgVEC_M_F32_04 );
TgVOID                                      tgOB_Visualization__Scale( TgVEC_M_F32_04 );
TgVOID                                      tgOB_Visualization__Axis( CPCU_TgMAT_F32_34 );
TgVOID                                      tgOB_Visualization__Primitive( C_ETgPRIMITIVE );
TgVOID                                      tgOB_Visualization__Light( C_ETgRN_LIGHT_TYPE );
TgVOID                                      tgOB_Visualization__Sound( C_TgSN_INST_ID );
TgVOID                                      tgOB_Visualization__Camera( CPCU_STg2_RN_Cxt_Camera );


#endif //  END  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////