// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Collision.c // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // == Collision ================================================================================================================= // #define PCU_TYPE PCU_TgFLOAT32 #define TYPE TgFLOAT32 #define MKL(A) A##F #define F(A) A##_F32 #define V4(A) A##_F32_04 #define M34(A) A##_F32_34 #define M44(A) A##_F32_44 #define V(A) A##_F32_03 #include "TgS Collision - F - Axis Projection.c_inc" #include "TgS Collision - F - Clip.c_inc" #include "TgS Collision - F - System.c_inc" #include "TgS Collision - F - Utility.c_inc" #undef V #define V(A) A##_F32_04 #include "TgS Collision - F - Axis Projection.c_inc" #include "TgS Collision - F - Clip.c_inc" #include "TgS Collision - F - System.c_inc" #include "TgS Collision - F - Utility.c_inc" #undef V #undef M44 #undef M34 #undef V4 #undef F #undef MKL #undef TYPE #undef PCU_TYPE #define PCU_TYPE PCU_TgFLOAT64 #define TYPE TgFLOAT64 #define MKL(A) A #define F(A) A##_F64 #define V4(A) A##_F64_04 #define M34(A) A##_F64_34 #define M44(A) A##_F64_44 #define V(A) A##_F64_03 #include "TgS Collision - F - Axis Projection.c_inc" #include "TgS Collision - F - Clip.c_inc" #include "TgS Collision - F - System.c_inc" #include "TgS Collision - F - Utility.c_inc" #undef V #define V(A) A##_F64_04 #include "TgS Collision - F - Axis Projection.c_inc" #include "TgS Collision - F - Clip.c_inc" #include "TgS Collision - F - System.c_inc" #include "TgS Collision - F - Utility.c_inc" #undef V #undef M44 #undef M34 #undef V4 #undef F #undef MKL #undef TYPE #undef PCU_TYPE