// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Collision - Internal.h // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_INTERNAL_H_) #define _TGS_COLLISION_INTERNAL_H_ #pragma message("TODO: tgCO_F_Sweep_LR11_CP") #pragma message("TODO: tgCO_F_Sweep_VT_CP") #pragma message("TODO: tgCO_F_Sweep_ET_CP") #pragma message("TODO: tgCO_F_Test_BA_VT") #pragma message("TODO: tgCO_F_Penetrate_BX_BX") #pragma message("TODO: tgCO_F_Penetrate_BX_BX") #include "TgS Common.h" #include "TgS Collision.h" #include "TgS Collision - Internal - Type.h" #define PCU_TYPE PCU_TgFLOAT32 #define TYPE TgFLOAT32 #define V(A) A##_F32_03 #include "TgS Collision - Internal.h_inc" #undef V #define V(A) A##_F32_04 #include "TgS Collision - Internal.h_inc" #undef V #undef TYPE #undef PCU_TYPE #define PCU_TYPE PCU_TgFLOAT64 #define TYPE TgFLOAT64 #define V(A) A##_F64_03 #include "TgS Collision - Internal.h_inc" #undef V #define V(A) A##_F64_04 #include "TgS Collision - Internal.h_inc" #undef V #undef TYPE #undef PCU_TYPE #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////