// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Collision - F - Rectangle [Util].c_inc // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // »Keywords« Collision;Distance;Closest;Intersect;Penetrate;Sweep;Rectangle; // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // == Collision ================================================================================================================= // // ---- tgCO_F_Clip_RT ---------------------------------------------------------------------------------------------------------- // // Input: psRT0: Rectangle primitive - F_Clip-space is the region defined by the infinite extrusion along the normal. // Input: tgCL: Contains a segment list that is to be clipped in-place. // Output: tgCL: The resulting segment list. // Return: Result Code. // ------------------------------------------------------------------------------------------------------------------------------ // TgRESULT V(tgCO_F_Clip_RT)( V(PCU_STg2_CO_Clip_List) psCL, V(CPCU_TgRECTANGLE) psRT0 ) { V(TgPLANE) sPlane; V(tgGM_Init_NP_PN)( &sPlane, psRT0->m_avEdge + 0, &psRT0->m_vOrigin ); if (TgFAILED(V(tgCO_F_Clip_PN)( psCL, &sPlane ))) { return (TgE_FAIL); }; if (0 == psCL->m_niPoint) return (TgS_OK); V(tgGM_Set_Constant_PN)( &sPlane, V(tgGM_Query_Constant_PN)( &sPlane ) + V(F_LSQ)( psRT0->m_avEdge + 0 ) ); V(tgGM_Negate_PN)( &sPlane ); if (TgFAILED(V(tgCO_F_Clip_PN)( psCL, &sPlane ))) { return (TgE_FAIL); }; if (0 == psCL->m_niPoint) return (TgS_OK); V(tgGM_Init_NP_PN)( &sPlane, psRT0->m_avEdge + 1, &psRT0->m_vOrigin ); if (TgFAILED(V(tgCO_F_Clip_PN)( psCL, &sPlane ))) { return (TgE_FAIL); }; if (0 == psCL->m_niPoint) return (TgS_OK); V(tgGM_Set_Constant_PN)( &sPlane, V(tgGM_Query_Constant_PN)( &sPlane ) + V(F_LSQ)( psRT0->m_avEdge + 1 ) ); V(tgGM_Negate_PN)( &sPlane ); if (TgFAILED(V(tgCO_F_Clip_PN)( psCL, &sPlane ))) { return (TgE_FAIL); }; return (TgS_OK); }