// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Collision - F - Convex-Box.c_inc // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // »Keywords« Collision;Distance;Closest;Intersect;Penetrate;Sweep;Mesh;Convex;Box; // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // == Collision ================================================================================================================= // // ---- tgCO_F_Penetrate_BX_CX -------------------------------------------------------------------------------------------------- // // Input: tgPacket: The current series of contact points for this query-series, and contact generation parameters. // Input: tgBX0: Box primitive // Input: tgMH0: Mesh(Convex) primitive - contact points are generated on this primitive // Return: Result Code // ------------------------------------------------------------------------------------------------------------------------------ // TgRESULT V(tgCO_F_Penetrate_BX_CX)( V(PCU_STg2_CO_Packet) psPacket, V(CPCU_TgBOX) psBX0, V(CPCU_TgSTRI) apsST, V(CPCU_TgBOXAA) apsBA, C_TgSINT32 niTri ) { C_TgSINT32 niContact = psPacket->m_niContact; V(STg2_CO_Packet) sTriPacket; V(STg2_CO_Contact) asContact[8]; TgSINT32 iIdx; TgASSERT_PARAM(NULL != psPacket); TgASSERT_PARAM(NULL != psBX0); TgASSERT_PARAM(NULL != apsST && NULL != apsBA && 0 < niTri); sTriPacket.m.psContact = asContact; sTriPacket.m_fSweepTol = MKL(0.0); sTriPacket.m_fSnapTol = F(KTgEPS); sTriPacket.m_niContact = 0; sTriPacket.m_niMaxContact = 8; sTriPacket.m_iStride = sizeof( V(STg2_CO_Contact) ); for (iIdx = 0; iIdx < niTri; ++iIdx) { V(P_STg2_CO_Contact) psContact; TgSINT32 niTri; //if (!V(tgCO_F_Test_BA_BX)( apsBA + iIdx, psBX0 )) //{ // continue; //}; if (V(tgCO_F_Penetrate_ST_BX)( &sTriPacket, apsST + iIdx, psBX0 ) < 0) { continue; }; for (niTri = 0; niTri < sTriPacket.m_niContact; ++niTri) { V(C_TgVEC) vK0 = V(F_MUL_SV)( asContact[niTri].m_fDepth, &asContact[niTri].m_vN0 ); if (psPacket->m_niContact >= psPacket->m_niMaxContact) { return (ETgE_MAX_CONTACTS); }; psContact = (V(P_STg2_CO_Contact))(psPacket->m.piContact + psPacket->m_niContact*psPacket->m_iStride); psContact->m_vS0 = V(F_ADD_VV)( &asContact[niTri].m_vS0, &vK0 ); psContact->m_vN0 = V(F_NEG)( &asContact[niTri].m_vN0 ); psContact->m_fT0 = MKL(0.0); psContact->m_fDepth = asContact[niTri].m_fDepth; ++psPacket->m_niContact; }; }; return (niContact != psPacket->m_niContact ? TgS_OK : ETgE_NO_INTERSECT); }