// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Collision - F - Capsule-Sphere.c_inc // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // »Keywords« Collision;Distance;Closest;Intersect;Penetrate;Sweep;Capsule;Sphere; // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // == Collision ================================================================================================================= // // ---- tgCO_F_Penetrate_SP_CP -------------------------------------------------------------------------------------------------- // // Input: tgPacket: The current series of contact points for this query-series, and contact generation parameters. // Input: psSP0: Sphere primitive // Input: psCP0: Capsule primitive - contact points are generated on this primitive // Output: tgPacket: Points of penetration between the two primitives are added to it // Return: Result Code // ------------------------------------------------------------------------------------------------------------------------------ // TgRESULT V(tgCO_F_Penetrate_SP_CP)( V(PCU_STg2_CO_Packet) psPacket, V(CPCU_TgSPHERE) psSP0, V(CPCU_TgTUBE) psCP0 ) { const TYPE fRS = psCP0->m_fRadius + psSP0->m_fRadius; const TYPE fRSSq = fRS*fRS; V(TgVEC) vPnt, vK1; V(TgVEC) vNormal; TYPE fNM; V(P_STg2_CO_Contact) psContact; const TYPE fDistSq = V(tgCO_F_ClosestSq_SG_VT)( &vPnt, &psCP0->m_sAX, &psSP0->m_vOrigin ); TgASSERT_PARAM((TgSIZE)psPacket->m_iStride >= sizeof( V(P_STg2_CO_Contact) )); TgASSERT_PARAM(V(tgGM_Is_Valid_TB)( psCP0 ) && V(tgGM_Is_Valid_SP)( psSP0 )); if (0 == psPacket->m_niMaxContact || psPacket->m_niContact >= psPacket->m_niMaxContact || NULL == psPacket->m.psContact) { return (TgE_FAIL); }; if (fDistSq > fRSSq) { return (ETgE_NO_INTERSECT); }; if (F(KTgEPS) >= fDistSq) { V(C_TgVEC) vK0 = V(F_Set_Ortho)( &psCP0->m.m.vU_HAX ); vNormal = V(F_NORM)( &vK0 ); fNM = MKL(0.0); } else { V(C_TgVEC) vK0 = V(F_SUB_VV)( &vPnt, &psSP0->m_vOrigin ); vNormal = V(F_NORM_LEN)( &fNM, &vK0 ); }; psContact = (V(P_STg2_CO_Contact))(psPacket->m.piContact + psPacket->m_niContact*psPacket->m_iStride); vK1 = V(F_MUL_VS)( &vNormal, psCP0->m_fRadius ); psContact->m_vS0 = V(F_SUB_VV)( &vPnt, &vK1 ); psContact->m_vN0 = vNormal; psContact->m_fT0 = MKL(0.0); psContact->m_fDepth = fRS - fNM; ++psPacket->m_niContact; return (TgS_OK); }