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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
//  »Project«   Teikitu Gaming System (TgS) (∂)
//  »File«      TgS Common - Geometry 3D - Particle.h_inc
//  »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
//  »Version«   4.0
// ------------------------------------------------------------------------------------------------------------------------------ //
//  Copyright: © 2002-2010, Andrew Aye.  All Rights Reserved.
//  This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification,
//  are permitted provided that the following conditions are met: 
//    Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. 
//    Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following
//      disclaimers in the documentation and other materials provided with the distribution. 
//  Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived
//  from this software without specific prior written permission. 
//  The intellectual property rights of the algorithms used reside with Andrew Aye.  You may not use this software, in whole or
//  in part, in support of any commercial product without the express written consent of the author.
//  There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
// == Geometry ================================================================================================================== //

TgINLINE TgVOID                                 V(tgGM_Constructor_PC)( V(PCU_TgPARTICLE) );
TgINLINE TgVOID                                 V(tgGM_Reset_PC)( V(PCU_TgPARTICLE) );
TgINLINE TgBOOL                                 V(tgGM_Is_Valid_PC)( V(CPCU_TgPARTICLE) );
TgVOID                                          V(tgGM_BA_PC)( V(PCU_TgBOXAA), V(CPCU_TgPARTICLE), const TYPE );
TgVOID                                          V(tgGM_Project_PC)( PCU_TYPE, PCU_TYPE, V(CPCU_TgPARTICLE), V(CPCU_TgVEC) );
TgINLINE TgVOID                                 V(tgGM_TX_PC)( V(PCU_TgPARTICLE), M34(CPCU_TgMAT) );
TgINLINE TgVOID                                 V(tgGM_Copy_TX_PC)( V(PCU_TgPARTICLE), V(CPCU_TgPARTICLE), M34(CPCU_TgMAT) );

TgINLINE TgVOID                                 V(tgGM_Init_PC)( V(PCU_TgPARTICLE), V(CPCU_TgVEC), V(CPCU_TgVEC), V(CPCU_TgVEC) );
TgINLINE TgVOID                                 V(tgGM_Copy_PC)( V(PCU_TgPARTICLE), V(CPCU_TgPARTICLE) );
TgINLINE TgVOID                                 V(tgGM_Set_Position_PC)( V(PCU_TgPARTICLE), V(CPCU_TgVEC) );
TgINLINE TgVOID                                 V(tgGM_Set_Velocity_PC)( V(PCU_TgPARTICLE), V(CPCU_TgVEC) );
TgINLINE TgVOID                                 V(tgGM_Set_Acceleration_PC)( V(PCU_TgPARTICLE), V(CPCU_TgVEC) );

TgINLINE V(CP_TgVEC)                            V(tgGM_Query_Position_PC)( V(CPCU_TgPARTICLE) );
TgINLINE V(CP_TgVEC)                            V(tgGM_Query_Velocity_PC)( V(CPCU_TgPARTICLE) );
TgINLINE V(CP_TgVEC)                            V(tgGM_Query_Acceleration_PC)( V(CPCU_TgPARTICLE) );
TgINLINE V(TgVEC)                               V(tgGM_Query_Position_Time_PC)( V(CPCU_TgPARTICLE), const TYPE );
TgINLINE V(TgVEC)                               V(tgGM_Query_Velocity_Time_PC)( V(CPCU_TgPARTICLE), const TYPE );