// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // »Project« Teikitu Gaming System (TgS) (∂) // »File« TgS Common - Geometry 3D - Line.h_inc // »Author« Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com) // »Version« 4.0 // ------------------------------------------------------------------------------------------------------------------------------ // // Copyright: © 2002-2010, Andrew Aye. All Rights Reserved. // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // == Geometry ================================================================================================================== // TgINLINE TgVOID V(tgGM_Constructor_LN)( V(PCU_TgLINE) ); TgINLINE TgVOID V(tgGM_Reset_LN)( V(PCU_TgLINE) ); TgINLINE TgBOOL V(tgGM_Is_Valid_LN)( V(CPCU_TgLINE) ); TgINLINE TgVOID V(tgGM_BA_LN)( V(PCU_TgBOXAA), V(CPCU_TgLINE) ); TgINLINE TgVOID V(tgGM_Sweep_BA_LN)( V(PCU_TgBOXAA), V(CPCU_TgLINE), V(CPCU_TgVEC) ); TgINLINE TgVOID V(tgGM_Project_LN)( PCU_TYPE, PCU_TYPE, V(CPCU_TgLINE), V(CPCU_TgVEC) ); TgINLINE TgBOOL V(tgGM_Is_Contained_LN)( V(CPCU_TgLINE), V(CPCU_TgVEC) ); TgINLINE TgVOID V(tgGM_TX_LN)( V(PCU_TgLINE), M34(CPCU_TgMAT) ); TgINLINE TgVOID V(tgGM_Copy_TX_LN)( V(PCU_TgLINE), V(CPCU_TgLINE), M34(CPCU_TgMAT) ); TgINLINE TgVOID V(tgGM_Init_LN)( V(PCU_TgLINE), V(CPCU_TgVEC), V(CPCU_TgVEC) ); TgINLINE TgVOID V(tgGM_Copy_LN)( V(PCU_TgLINE), V(CPCU_TgLINE) ); TgINLINE TgVOID V(tgGM_Set_Origin_LN)( V(PCU_TgLINE), V(CPCU_TgVEC) ); TgINLINE TgVOID V(tgGM_Set_DirN_LN)( V(PCU_TgLINE), V(CPCU_TgVEC) ); TgINLINE V(CP_TgVEC) V(tgGM_Query_Origin_LN)( V(CPCU_TgLINE) ); TgINLINE V(CP_TgVEC) V(tgGM_Query_DirN_LN)( V(CPCU_TgLINE) );