// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Plane.cpp // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // // Functions used internally by the system // ============================================================================================================================== // TgVOID Unit_Test_Collision_Plane() //« Used to confirm the instantiation of standard functions and compile time valid. { TgFLOAT32 tyT0; TgF4VECTOR tvS0 = TgF4VECTOR::ZERO; TgF4LINE tgLN0; TgF4RAY tgRY0; TgF4SEGMENT tgSG0; TgF4PLANE tgPN0; TgFLOAT32 tyRT0; TgF4VECTOR tvRT0; TgF4CONTACT_PACKET tgPK; TgF4CLIP_LIST tgCL; F_DistSq( tgPN0, tgLN0 ); F_DistSq( tgPN0, tgRY0 ); F_DistSq( tgPN0, tgSG0 ); F_Dist( tgPN0, tgLN0 ); F_Dist( tgPN0, tgRY0 ); F_Dist( tgPN0, tgSG0 ); F_ClosestSq( &tvRT0, tgPN0, tvS0 ); F_ClosestSq( &tvRT0, &tvRT0, tgPN0, tgLN0 ); F_ClosestSq( &tvRT0, &tvRT0, tgPN0, tgRY0 ); F_ClosestSq( &tvRT0, &tvRT0, tgPN0, tgSG0 ); F_Closest( &tvRT0, tgPN0, tvS0 ); F_Closest( &tvRT0, &tvRT0, tgPN0, tgLN0 ); F_Closest( &tvRT0, &tvRT0, tgPN0, tgRY0 ); F_Closest( &tvRT0, &tvRT0, tgPN0, tgSG0 ); F_ClosestSq( &tvRT0, &tyRT0, tgPN0, tgLN0 ); F_ClosestSq( &tvRT0, &tyRT0, tgPN0, tgRY0 ); F_ClosestSq( &tvRT0, &tyRT0, tgPN0, tgSG0 ); F_Closest( &tvRT0, &tyRT0, tgPN0, tgLN0 ); F_Closest( &tvRT0, &tyRT0, tgPN0, tgRY0 ); F_Closest( &tvRT0, &tyRT0, tgPN0, tgSG0 ); F_Contact_Test( tgPN0, tgLN0 ); F_Contact_Test( tgPN0, tgRY0 ); F_Contact_Test( tgPN0, tgSG0 ); F_Contact_Intersect( &tgPK, tgPN0, tgLN0 ); F_Contact_Intersect( &tgPK, tgPN0, tgRY0 ); F_Contact_Intersect( &tgPK, tgPN0, tgSG0 ); F_Clip( &tyT0,&tyT0, tgPN0, tgLN0 ); F_Clip( &tyT0,&tyT0, tgPN0, tgRY0 ); F_Clip( &tyT0,&tyT0, tgPN0, tgSG0 ); F_Clip( &tgCL, tgPN0, tgLN0 ); F_Clip( &tgCL, tgPN0, tgRY0 ); F_Clip( &tgCL, tgPN0, tgSG0 ); }; // ============================================================================================================================== // template struct TTgCLP_PNLN<TgFLOAT32,4,0,0>; template struct TTgCLP_PNLN<TgFLOAT32,4,1,0>; template struct TTgCLP_PNLN<TgFLOAT32,4,1,1>; // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////