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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Box-Point.cpp // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // // ---- F_ClosestSq ------------------------------------------------------------------------------------------------------------- // // Input: tgBX0: Box primitive // Input: tvS0: Point // Output: tyB0,tyB1,tyB2: Parametric parameters to generate the point of closest proximity on the box (one for each axis) // Return: Minimal distance between the two primitives or negative type max if they intersect or are invalid. // ------------------------------------------------------------------------------------------------------------------------------ // template <typename TYPE, int DIM> TYPE F_ClosestSq( TYPE *ptyB0, TYPE *ptyB1, TYPE *ptyB2, CR_(BOX,DIM) tgBX0, M_(VECTOR,DIM) tvS0 ) { TgASSERT(tgBX0.Is_Valid() && MATH::F_Is_Point_Valid( tvS0 )); C_(VECTOR,DIM) tvDS = MATH::F_SUB( tvS0, tgBX0.Query_Origin() ); TYPE tyT0, tyT1, tyDistSq = TYPE(0.0); tyT0 = MATH::F_DOT(tvDS,tgBX0.Query_AxisUnit0()); tyT1 = tgBX0.Query_Extent(0); if (tyT0 < -tyT1) { const TYPE tyDist = tyT0 + tyT1; tyDistSq += tyDist*tyDist; *ptyB0 = -tyT1; } else if (tyT0 > tyT1) { const TYPE tyDist = tyT0 - tyT1; tyDistSq += tyDist*tyDist; *ptyB0 = tyT1; } else { *ptyB0 = tyT0; }; tyT0 = MATH::F_DOT(tvDS,tgBX0.Query_AxisUnit1()); tyT1 = tgBX0.Query_Extent(1); if (tyT0 < -tyT1) { const TYPE tyDist = tyT0 + tyT1; tyDistSq += tyDist*tyDist; *ptyB1 = -tyT1; } else if (tyT0 > tyT1) { const TYPE tyDist = tyT0 - tyT1; tyDistSq += tyDist*tyDist; *ptyB1 = tyT1; } else { *ptyB1 = tyT0; }; tyT0 = MATH::F_DOT(tvDS,tgBX0.Query_AxisUnit2()); tyT1 = tgBX0.Query_Extent(2); if (tyT0 < -tyT1) { const TYPE tyDist = tyT0 + tyT1; tyDistSq += tyDist*tyDist; *ptyB2 = -tyT1; } else if (tyT0 > tyT1) { const TYPE tyDist = tyT0 - tyT1; tyDistSq += tyDist*tyDist; *ptyB2 = tyT1; } else { *ptyB2 = tyT0; }; return (tyDistSq <= TYPE(0.0) ? -LIMITS<TYPE>::MAX : tyDistSq); } template TgFLOAT32 F_ClosestSq( P_TgFLOAT32, P_TgFLOAT32, P_TgFLOAT32, CR_TgF4BOX, M_TgF4VECTOR ); // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[an error occurred while processing this directive]