// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
//
//  Project:   Talina Gaming System (TgS) (∂)
//  File:      TgS Common - STg1_MP_MX.h
//  Author:    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
//  Version:   4.0
//
// ------------------------------------------------------------------------------------------------------------------------------ //
//
//  Copyright: © 2002-2010, Andrew Aye.  All Rights Reserved.
//
//  This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification,
//  are permitted provided that the following conditions are met: 
//    Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. 
//    Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following
//      disclaimers in the documentation and other materials provided with the distribution. 
//
//  Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived
//  from this software without specific prior written permission. 
//
//  The intellectual property rights of the algorithms used reside with Andrew Aye.  You may not use this software, in whole or
//  in part, in support of any commercial product without the express written consent of the author.
//
//  There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
#if !defined(_TGS_COMMON_CTG1_MP_MX_H_)
#define _TGS_COMMON_CTG1_MP_MX_H_
#pragma once

// START TGS ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

typedef struct {
    TgUINT32                                    m_uiUnused;
} STg1_MP_MX;

TgTYPE_PREFIX( STg1_MP_MX );

TgINLINE TgRESULT                           tgMX_Init( PCU_STg1_MP_MX ptgMX ) { return (TgE_FAIL); };
TgINLINE TgVOID                             tgMX_Free( PCU_STg1_MP_MX ptgMX ) {};
TgINLINE TgVOID                             tgMX_Enter_Block( PCU_STg1_MP_MX ptgMX ) {};
TgINLINE TgRESULT                           tgMX_Enter( PCU_STg1_MP_MX ptgMX ) { return (TgE_FAIL); };
TgINLINE TgVOID                             tgMX_Exit( PCU_STg1_MP_MX ptgMX ) {};

#endif //  END  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////