// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Sphere-Sphere.inl // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_SPHERE_SPHERE_INL_) #define _TGS_COLLISION_SPHERE_SPHERE_INL_ #pragma once // ============================================================================================================================== // // F_Dist[Sq], F_Closest[Sq] - Return the minimal distance [squared] between the primitives or negative type max if intersecting. // tgSP0 Sphere #1 (Input) // tgSP1 Sphere #2 (Input) // tvUDT Normalized direction of displacement of Sphere #2 (Input) // tyDT Length of displacement (Input) // tvSP0 The point of closest proximity on sphere #1. (Output) // tvSP1 The point of closest proximity on sphere #2. (Output) // ============================================================================================================================== // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_DistSq( CR_(SPHERE,DIM) tgSP0, CR_(SPHERE,DIM) tgSP1 ) { C_(VECTOR,DIM) tvK0 = MATH::F_SUB( tgSP1.Query_Origin(), tgSP0.Query_Origin() ); const TYPE tyDist = MATH::F_LEN( tvK0 ) - (tgSP0.Query_Radius() + tgSP1.Query_Radius()); return (P::FSEL( tyDist, tyDist*tyDist, -LIMITS<TYPE>::MAX )); }; template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_Dist( CR_(SPHERE,DIM) tgSP0, CR_(SPHERE,DIM) tgSP1 ) { C_(VECTOR,DIM) tvK0 = MATH::F_SUB( tgSP1.Query_Origin(), tgSP0.Query_Origin() ); const TYPE tyDist = MATH::F_LEN( tvK0 ) - (tgSP0.Query_Radius() + tgSP1.Query_Radius()); return (P::FSEL( tyDist, tyDist, -LIMITS<TYPE>::MAX )); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_ClosestSq( PC_(VECTOR,DIM) ptvSP0, PC_(VECTOR,DIM) ptvSP1, CR_(SPHERE,DIM) tgSP0, CR_(SPHERE,DIM) tgSP1 ) { const TYPE tyDist = F_Closest( ptvSP0, ptvSP1, tgSP0, tgSP1 ); return (P::FSEL( tyDist, tyDist*tyDist, -LIMITS<TYPE>::MAX )); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM> TgFORCEINLINE TgBOOL F_Contact_Test( CR_(SPHERE,DIM) tgSP0, CR_(SPHERE,DIM) tgSP1 ) { TgASSERT(tgSP0.Is_Valid() && tgSP1.Is_Valid()); const TYPE tyDS_DS = MATH::F_LSQ( MATH::F_SUB( tgSP1.Query_Origin(), tgSP0.Query_Origin() ) ); const TYPE tySumRad = tgSP0.Query_Radius() + tgSP1.Query_Radius(); return (tyDS_DS <= tySumRad*tySumRad); }; template <typename TYPE, int DIM> TgFORCEINLINE TgBOOL F_Contact_Test( CR_(SPHERE,DIM) tgSP0, CR_(SPHERE,DIM) tgSP1, M_(VECTOR,DIM) tvUDT, const TYPE tyDT ) { TgASSERT(tgSP0.Is_Valid() && tgSP1.Is_Valid()); C_(VECTOR,DIM) tvDS = MATH::F_SUB( tgSP0.Query_Origin(), tgSP1.Query_Origin() ); const TYPE tyDS_DS = MATH::F_LSQ( tvDS ); const TYPE tyRS = tgSP0.Query_Radius() + tgSP1.Query_Radius(); const TYPE tyRS2 = tyRS*tyRS; TYPE tyTMPC = tyDT - LIMITS<TYPE>::EPSILON; const TYPE tyDS_UDT = MATH::F_DOT(tvDS,tvUDT); tyTMPC = P::FSEL( tyTMPC, tyDS_UDT - LIMITS<TYPE>::EPSILON, TYPE(-1.0) ); // Negligible displacement tyTMPC = P::FSEL( tyTMPC, tyRS + tyDT - tyDS_UDT, TYPE(-1.0) ); // Negligible displacement towards each other. tyTMPC = P::FSEL( tyTMPC, tyRS2 - tyDS_DS + tyDS_UDT*tyDS_UDT, TYPE(-1.0) ); // Separation along displacement is too large. tyTMPC = P::FSEL( tyTMPC, tyDS_UDT - P::SQRT( tyTMPC ), TYPE(-1.0) ); // Orthogonal separation is too large. tyTMPC = P::FSEL( tyRS2 - tyDS_DS, TYPE(0.0), tyTMPC ); // Spheres are pre-penetrated. return (tyTMPC <= tyDT); // Time occurs after first time of contact. }; // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////