// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Rectangle-Line.inl // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_RECTANGLE_LINE_INL_) #define _TGS_COLLISION_RECTANGLE_LINE_INL_ #pragma once // ============================================================================================================================== // // F_Dist[Sq], F_Closest[Sq] - Return the minimal distance [squared] between the primitives or negative type max if intersecting. // tgRT0 Rectangle (Input) // tgLN0 Line (Input) // tvRT0 The point of closest proximity on the rectangle. (Output) // tvLN0 The point of closest proximity on the line. (Output) // tyRT0 Parametric parameter #1 to generate point of contact based on the rectangle. (Output) // tyRT1 Parametric parameter #2 to generate point of contact based on the rectangle. (Output) // tyLN0 Parametric parameter to generate point of interest #1 based on the line. (Output) // tyLN1 Parametric parameter to generate point of interest #2 based on the line. (Output) // tgCL Container of points resulting from the clip operation. (Output) // ============================================================================================================================== // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_DistSq( CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { TYPE tyT0,tyT1, tyT2; return (TTgCSQ_RTLN<TYPE,DIM,0,0>::DO( &tyT0,&tyT1, &tyT2, tgRT0, tgLN0.Query_Origin(),tgLN0.Query_DirN())); }; template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_Dist( CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { const TYPE tyDistSq = F_DistSq( tgRT0, tgLN0 ); return (P::FSEL( tyDistSq, P::SQRT( tyDistSq ), -LIMITS<TYPE>::MAX )); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_ClosestSq( PC_(VECTOR,DIM) ptvRT0, PC_(VECTOR,DIM) ptvLN0, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { return (TTgCSQ_RTLN<TYPE,DIM,0,0>::DO( ptvRT0, ptvLN0, tgRT0, tgLN0.Query_Origin(),tgLN0.Query_DirN())); }; template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_Closest( PC_(VECTOR,DIM) ptvRT0, PC_(VECTOR,DIM) ptvLN0, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { const TYPE tyDistSq = F_ClosestSq( ptvRT0, ptvLN0, tgRT0, tgLN0 ); return (P::FSEL( tyDistSq, P::SQRT( tyDistSq ), -LIMITS<TYPE>::MAX )); }; template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_ClosestSq( TYPE *ptyRT0, TYPE *ptyRT1, TYPE *ptyLN0, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { return (TTgCSQ_RTLN<TYPE,DIM,0,0>::DO( ptyRT0,ptyRT1, ptyLN0, tgRT0, tgLN0.Query_Origin(),tgLN0.Query_DirN())); }; template <typename TYPE, int DIM> TgFORCEINLINE TYPE F_Closest( TYPE *ptyRT0, TYPE *ptyRT1, TYPE *ptyLN0, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { const TYPE tyDistSq = F_ClosestSq( ptyRT0,ptyRT1, ptyLN0, tgRT0, tgLN0 ); return (P::FSEL( tyDistSq, P::SQRT( tyDistSq ), -LIMITS<TYPE>::MAX )); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM> TgFORCEINLINE TgBOOL F_Contact_Test( CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { return (F_DistSq( tgRT0, tgLN0 ) > TYPE(0.0)); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM> TgRESULT F_Clip( PC_(CLIP_LIST,DIM) ptgCL, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { return (TTgCLP_RTLN<TYPE,DIM,0,0>::DO( ptgCL, tgRT0, tgLN0.Query_Origin(),tgLN0.Query_DirN() )); }; template <typename TYPE, int DIM> TgRESULT F_Clip( TYPE *ptyLN0,TYPE *ptyLN1, CR_(RECTANGLE,DIM) tgRT0, CR_(LINE,DIM) tgLN0 ) { return (TTgCLP_RTLN<TYPE,DIM,0,0>::DO( ptyLN0,ptyLN1, tgRT0, tgLN0.Query_Origin(),tgLN0.Query_DirN() )); }; // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////