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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Linear-Linear.inl // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_LINEAR_LINEAR_INL_) #define _TGS_COLLISION_LINEAR_LINEAR_INL_ #pragma once // ============================================================================================================================== // // Functions used for internal use - primitive based functions should be the primary system calls. // A linear is a generic term used to describe the set of 1D primitives. To avoid code duplication these functions are normally // created through templates where two boolean template parameters are used to indicate if the free variable is closed on a // particular side of the number line. // tvS0 Point (Input) // tvD0 Direction (Input) // tvS1 Point (Input) // tvD1 Direction (Input) // ============================================================================================================================== // namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // template <typename TYPE, int DIM, bool bC0, bool bC1, bool bC2, bool bC3> TgFORCEINLINE TgBOOL TTgTST_LNLN<TYPE,DIM,bC0,bC1,bC2,bC3>::DO( M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0, M_(VECTOR,DIM) tvS1, M_(VECTOR,DIM) tvD1 ) { C_(VECTOR,DIM) tvDS = MATH::F_SUB( tvS1, tvS0 ); C_(VECTOR,DIM) tvN = MATH::F_CX(tvD0,tvD1); const TYPE tyTA = MATH::F_LSQ( tvN ); const TYPE tyT0 = MATH::F_DOT( tvD1, MATH::F_CX( tvN, tvDS ) ) / tyTA; const TYPE tyT1 = MATH::F_DOT( tvD0, MATH::F_CX( tvN, tvDS ) ) / tyTA; C_(VECTOR,DIM) tvK0 = MATH::F_MUL( tyT1, tvD1 ); C_(VECTOR,DIM) tvK1 = MATH::F_MUL( tyT0, tvD0 ); return (!Near_Zero( tyTA ) && MATH::F_LSQ( MATH::F_SUB( MATH::F_ADD( tvDS, tvK0 ), tvK1 ) ) <= LIMITS<TYPE>::ROOTEPSILON); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM, bool bC0, bool bC1, bool bC2, bool bC3> TgFORCEINLINE TYPE TTgFSQ_LNLN<TYPE,DIM,bC0,bC1,bC2,bC3>::DO( M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0, M_(VECTOR,DIM) tvS1, M_(VECTOR,DIM) tvD1 ) { TYPE tyT0,tyT1; return (TTgCSQ_LNLN<TYPE,DIM,bC0,bC1,bC2,bC3>::DO( &tyT0,&tyT1, tvS0,tvD0, tvS1,tvD1 )); }; // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // template <typename TYPE, int DIM, bool bC0, bool bC1, bool bC2, bool bC3> TgFORCEINLINE TYPE TTgCSQ_LNLN<TYPE,DIM,bC0,bC1,bC2,bC3>::DO( PC_(VECTOR,DIM) ptvT0, PC_(VECTOR,DIM) ptvT1, M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0, M_(VECTOR,DIM) tvS1, M_(VECTOR,DIM) tvD1 ) { TYPE tyT0,tyT1; const TYPE tyDistSq = DO( &tyT0,&tyT1, tvS0,tvD0, tvS1,tvD1 ); *ptvT0 = MATH::F_ADD( tvS0, MATH::F_MUL( tyT0, tvD0 ) ); *ptvT1 = MATH::F_ADD( tvS1, MATH::F_MUL( tyT1, tvD1 ) ); return (tyDistSq); }; // ============================================================================================================================== // }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[an error occurred while processing this directive]