// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // // // Project: Talina Gaming System (TgS) (∂) // File: TgS Collision - Circle.h // Author: Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) // Version: 3.11 // // ------------------------------------------------------------------------------------------------------------------------------ // // // Copyright: © 2002-2008, Andrew Aye. All Rights Reserved. // // This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. // Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following // disclaimers in the documentation and other materials provided with the distribution. // // Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // The intellectual property rights of the algorithms used reside with Andrew Aye. You may not use this software, in whole or // in part, in support of any commercial product without the express written consent of the author. // // There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is". // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // #if !defined(_TGS_COLLISION_CIRCLE_H_) #define _TGS_COLLISION_CIRCLE_H_ #pragma once namespace TGS { // START TGS /////////////////////////////////////////////////////////////////////////////////////////////////////// namespace COL { // START COL /////////////////////////////////////////////////////////////////////////////////////////////////////// // ============================================================================================================================== // // Public Interface // ============================================================================================================================== // TPL TYPE F_DistSq( M_(VECTOR,DIM), M_(VECTOR,DIM), const TYPE, M_(VECTOR,DIM) ); TPL TYPE F_DistSq( CR_(CIRCLE,DIM), M_(VECTOR,DIM) ); TPL TYPE F_DistSq( CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_DistSq( CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_DistSq( CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); TPL TYPE F_DistSq( CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); TPL TYPE F_Dist( CR_(CIRCLE,DIM), M_(VECTOR,DIM) ); TPL TYPE F_Dist( CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_Dist( CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_Dist( CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); TPL TYPE F_Dist( CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), M_(VECTOR,DIM), M_(VECTOR,DIM), const TYPE, M_(VECTOR,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), CR_(CIRCLE,DIM), M_(VECTOR,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); TPL TYPE F_ClosestSq( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), CR_(CIRCLE,DIM), M_(VECTOR,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(LINE,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(RAY,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(SEGMENT,DIM) ); TPL TYPE F_Closest( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // TPL TgRESULT F_Contact_Intersect2D( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // TPL TgRESULT F_Contact_Penetrate( PC_(CONTACT_PACKET,DIM), CR_(STRI,DIM), CR_(CIRCLE,DIM) ); // ============================================================================================================================== // // Functions used internally by the system // ============================================================================================================================== // TPLN struct TTgCSQ_CILN { static TYPE DO( PC_(VECTOR,DIM), TYPE*, CR_(CIRCLE,DIM), M_(VECTOR,DIM), M_(VECTOR,DIM) ); static TYPE DO( PC_(VECTOR,DIM), TYPE*, M_(VECTOR,DIM), M_(VECTOR,DIM), const TYPE, M_(VECTOR,DIM), M_(VECTOR,DIM) ); static TYPE DO( PC_(VECTOR,DIM), PC_(VECTOR,DIM), CR_(CIRCLE,DIM), M_(VECTOR,DIM), M_(VECTOR,DIM) ); static TYPE DO( PC_(VECTOR,DIM), PC_(VECTOR,DIM), M_(VECTOR,DIM), M_(VECTOR,DIM), const TYPE, M_(VECTOR,DIM), M_(VECTOR,DIM) ); }; TPL TYPE InternalSq( TYPE*, CR_(CIRCLE,DIM), CR_(CIRCLE,DIM) ); // ============================================================================================================================== // TgVOID Unit_Test_Collision_Circle(); }; // END COL ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// }; // END TGS ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endif // END ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////