// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
//
//  Project:   Talina Gaming System (TgS) (∂)
//  File:      TgS Collision - Circle-Linear.inl
//  Author:    Andrew Aye (EMail: andrew.aye@gmail.com, Web: http://www.andrewaye.com) 
//  Version:   3.11
//
// ------------------------------------------------------------------------------------------------------------------------------ //
//
//  Copyright: © 2002-2008, Andrew Aye.  All Rights Reserved.
//
//  This software is free for non-commercial use. Redistribution and use in source and binary forms, with or without modification,
//  are permitted provided that the following conditions are met: 
//    Redistributions of source code must retain this copyright notice, this list of conditions and the following disclaimers. 
//    Redistributions in binary form must reproduce this copyright notice, this list of conditions and the following
//      disclaimers in the documentation and other materials provided with the distribution. 
//
//  Neither the names of the copyright owner nor the names of its contributors may be used to endorse or promote products derived
//  from this software without specific prior written permission. 
//
//  The intellectual property rights of the algorithms used reside with Andrew Aye.  You may not use this software, in whole or
//  in part, in support of any commercial product without the express written consent of the author.
//
//  There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //
#if !defined(_TGS_COLLISION_CIRCLE_LINEAR_INL_)
#define _TGS_COLLISION_CIRCLE_LINEAR_INL_
#pragma once

// ============================================================================================================================== //

// Functions used for internal use - primitive based functions should be the primary system calls.

//  A linear is a generic term used to describe the set of 1D primitives.  To avoid code duplication these functions are normally
// created through templates where two boolean template parameters are used to indicate if the free variable is closed on a
// particular side of the number line.

// tgCI0        Circle (Input)
// tvCIS0       Circle Origin (Input)
// tvCIN0       Circle Plane Normal (Input)
// tyRad        Circle Radius (Input)
// tvS0         Point (Input)
// tvD0         Direction (Input)

// tvCI0        The point of closest proximity on the circle. (Output)
// tvLN0        The point of closest proximity on the line. (Output)
// tyLN0        Parametric parameter to generate point of interest #1 based on the line. (Output)

// ============================================================================================================================== //




namespace TGS { // START TGS ///////////////////////////////////////////////////////////////////////////////////////////////////////
namespace COL { // START COL ///////////////////////////////////////////////////////////////////////////////////////////////////////

// ============================================================================================================================== //

template <typename TYPE, int DIM, bool bC0, bool bC1> TgFORCEINLINE
TYPE TTgCSQ_CILN<TYPE,DIM,bC0,bC1>::DO(
    PC_(VECTOR,DIM) ptvCI0, TYPE *ptyLN0, CR_(CIRCLE,DIM) tgCI0, M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0
) {
    const TYPE tyDistSq = DO( ptvCI0, ptyLN0, tgCI0.Query_Origin(), tgCI0.Query_Normal(), tgCI0.Query_Radius(), tvS0, tvD0 );
    return (P::FSEL( tyDistSq, tyDistSq, -LIMITS<TYPE>::MAX ));
};


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //

template <typename TYPE, int DIM, bool bC0, bool bC1> TgFORCEINLINE
TYPE TTgCSQ_CILN<TYPE,DIM,bC0,bC1>::DO(
    PC_(VECTOR,DIM) ptvCI0, PC_(VECTOR,DIM) ptvLN0, M_(VECTOR,DIM) tvCIS0, M_(VECTOR,DIM) tvCIN0, const TYPE tyRad, M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0
) {
    TYPE                                tyLN0;
    const TYPE                          tyDistSq = DO( ptvCI0,&tyLN0, tvCIS0,tvCIN0,tyRad, tvS0,tvD0 );

    *ptvLN0 = MATH::F_ADD( tvS0, MATH::F_MUL( tyLN0, tvD0 ) );

    return (P::FSEL( tyDistSq, tyDistSq, -LIMITS<TYPE>::MAX ));
};


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //

template <typename TYPE, int DIM, bool bC0, bool bC1> TgFORCEINLINE
TYPE TTgCSQ_CILN<TYPE,DIM,bC0,bC1>::DO(
    PC_(VECTOR,DIM) ptvCI0, PC_(VECTOR,DIM) ptvLN0, CR_(CIRCLE,DIM) tgCI0, M_(VECTOR,DIM) tvS0, M_(VECTOR,DIM) tvD0
) {
    TYPE                                tyLN0;

    const TYPE tyDistSq = DO( ptvCI0,&tyLN0, tgCI0.Query_Origin(),tgCI0.Query_Normal(),tgCI0.Query_Radius(), tvS0,tvD0 );

    *ptvLN0 = MATH::F_ADD( tvS0, MATH::F_MUL( tyLN0, tvD0 ) );

    return (P::FSEL( tyDistSq, tyDistSq, -LIMITS<TYPE>::MAX ));
};


// ============================================================================================================================== //

}; // END COL //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}; // END TGS //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#endif //  END  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////